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AI Insights · Timothy · July 2024

Top 5 Boxing Games on Android in the Middle East - Q2 2024

Discover the performance of the top 5 boxing games on Android in the Middle East for Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in the Middle East - Q2 2024

In Q2 2024, the top 5 boxing games on the Android platform in the Middle East showcased varying performance trends in downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower. For more insights, visit Sensor Tower.

WWE Mayhem from Reliance Games experienced a fluctuating quarter. Weekly revenue peaked at approximately $610 in the week of April 8 and saw a decline towards the end of the quarter, reaching around $58 by June 24. Downloads were strong initially, hitting 4.3K in early April, but stabilized around 2.3K in June. Active users remained relatively steady, with a slight decrease from 18K in April to around 17.7K by the end of June.

Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. saw a varied performance. The highest weekly revenue was around $302 in early June, with an overall upward trend towards the quarter's end. Downloads spiked to 3.6K in the second week of April but settled at about 538 by the end of June. Active users also showed variability, peaking at 10.5K in early April and then stabilizing around 3.2K towards the end of the quarter.

Burrito Bison: Launcha Libre from Kongregate had a modest quarter. Weekly revenue was highest at $92 in the last week of June. Downloads remained consistent, averaging around 350 to 400 per week. Active users remained stable throughout the quarter, averaging around 1.7K.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed impressive download numbers, particularly in the week of April 22 with over 20.6K downloads, and peaking again at 21.4K in the last week of June. Weekly revenue, however, showed fluctuations, peaking at $76 in mid-May and dropping to $22 by the end of June. Active users also saw significant fluctuation, reaching a high of 42.3K in mid-May and settling at around 38.6K by the end of the quarter.

Real Boxing 2 from Vivid Games S.A. experienced a steady performance. Weekly revenue was modest, peaking at $75 in late April. Downloads varied slightly, with a high of 2.2K in early April and a low of 937 in late May. Active users showed a gradual decline from 11.2K in early April to around 9.4K by the end of June.

These performances highlight the diverse trends and user engagement across the top boxing games in the region. For a deeper dive into these insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024